Sunday, 27 February 2011

Fountain is TEST

So we won.

Following the siege of 6VDT-H the rest of Fountain fell into our grasp without contest. Those of us who roamed into Delve, reported no sign of the enemy. IT Alliance had vanished into the night, it's former members gone their separate ways. The war was over.

And so the rebuilding of Fountain began. Abandoned enemy infrastructure was dismantled and replaced with our own. New jump bridge networks were planned out and new markets seeded with ships and modules. In pure logistic terms, TEST has never been more industrious than in the last few weeks, and my own corp Metanoia played no small role. So much so, that fellow corp members have been telling our CEO to log off EVE and get some sleep damnit.

For all of this however, our new home remains a dangerous place. The Serpentis NPC constellation in the heart of Fountain harbours the hostile forces of VLAST and Godfathers, both of whom take great pleasure in hot-dropping unwary pilots, and roaming the region as if they own the place.

Truth be told, outside the US time-zone TEST are regarded as such easy pickings, that Pandemic Legion, Nulli Seconda and even Against All Authorities have been drawn to the region to cause mayhem.

And now Evoke appears to be returning to join the fun.

I had been on my to high-sec to put some Serpentis loot up for auction, when I stumbled across 30 of them lurking in the low-sec system of Oulley. Someone had already reported spotting a Titan on scan, so I took it upon myself to get a better look.


Moments later, the assembled vessels titan bridged out from the staging POS. This looked ominous. A little later they were spotted in the Syndicate system of 2P-4LS, and after dropping off my loot I sneaked in to pay them a visit. I guess Evoke must be feeling pretty secure in Providence, because they seemed to have brought at least part of their super capital fleet with them.

How serious their intentions are, remain to be seen, but this looks bigger than mere roaming gangs, and at only two jumps out from Cloud Ring, they're poised to strike at any number of allied systems.

In the meantime, this is Rebecca Aventine somewhere in Fountain, signing off.

Monday, 7 February 2011

Slow News Day



So I went and got promoted to Crazy Kinux's Blog Pack.

In my defence, I can only say it had nothing to do with me. Hopefully this is merely a temporary aberration that will be quietly corrected once everyone realises what a terrible mistake Kinux has made. I am at heart a lazy and confused individual, who only writes this journal in those rare moments of lucidity that inflict me. 

In the sand box that is EVE Online, you only get out of the game what you're willing to put into it. For some that means building space empires. For others the acquisition of wealth is a motivation. Some enjoy role-playing imperialists or anarchist freedom fighters. Others live for griefing the hell out of their fellow players. And some just like to indulge in flinging the literate equivalent of monkey faeces at each other on forums.

And it's all good, whatever floats your space-boat man.

Writing EVE Privateer was just my way of getting something out of the game. My character's default NPC corporation happened to be The Scope, so on a whim I decided to play a gonzo spaceship journalist and ran with that. Tomorrow I might try something else entirely. I might never update this journal again. IT COULD HAPPEN.

It's a joke. It's all a joke, mother forgive me...

Wednesday, 2 February 2011

Hell

So I waved farewell to 6VDT-H and took the titan bridge home.

The siege which had started with an enthusiastic rush to the enemy system, steadily became a tedious affair as the days dragged by. But at least we had the satisfaction of being informed that our enemy's ability to project force was seriously crippled by the aptly named 'Hell Camp'.

Those of you read the various EVE Online forums will already be aware of the controversy surrounding the first day of the siege, when immediately following down-time a number of IT super-capitals logged on and were able to escape. This was due to the mobile warp-disruptors that had been deployed to entrap them, inexplicably going offline when the server came back up.

Whether this was merely a bug, or something more sinister is being investigated by CCP, but in light of previous incidents of certain CCP employees 'helping' IT Alliance in it's former incarnation as Band of Brothers, it is understandable that many cried, “foul.”

The first day also saw an initial break-out attempt by IT, which was struck down with such savage losses, that no further attempts were made. There were additional reports that Pandemic Legion were on their way to help break the siege, but in the end the infamous mercenaries declined to show up.

By the third day every enemy POS in the system had been destroyed, with only the cages of our warp-disruptors signifying that there had once been anything there. These cages were manned around the clock by covert scouts in case any IT capital pilot was foolish enough to log back in.

By the fourth day, things were getting seriously dull. By now enemy resistance was limited to a roving band of stealth bombers which would pick off lone pilots that had become separated from the main camps. This steady harassment provided our opponents with a great deal of in-the-field-training, and towards the end they were even beginning to show signs of competency. Though truth be told, they were probably having more fun than we were.

Still we only had to endure boredom in the rank and file, and ultimately could just log off and do something else for a while. It was the fleet commanders who were hit the hardest. By the fifth day DaBigRedBoat was sounding delirious from sleep deprivation, and it was to everyone's great relief that we finally gathered at the enemy outpost and pounded it into submission. However cheers turned to groans when we realised we still had to guard an onlining Territorial Control Unit for another eight hours.

Sovereignty mechanics, loathe them or ignore them, you can't like them.

It should be noted that coalition leadership made the effort to keep the troops entertained through out the lock-down of 6VDT-H, and regularly kept us in the loop as to what was happening. Further distraction was provided by capturing the additional system next door of 7BX-6F. Two for the price of one so to speak, though the focus was always on keeping the IT forces trapped in 6VDT-H. I would also like to thank the pilots of Scrapheap Challenge for turning up out of the blue one day and giving us an enjoyable fight. In the monotony of siege warfare, every little helps.

Were we successful in the end?

The enemy taunted us in local that the joke was on us, claiming that IT had already evacuated it's pilots and that we were futilely guarding an empty prison. Coalition leadership naturally claimed otherwise, pointing out that Stain-Block was assaulting Querious while we kept IT forces trapped here. Objectively speaking, we took two station systems from our opponents while they helplessly looked on, and in the end that can only be construed as a victory. Whether IT Alliance has been broken by this remains to been seen, though with Destructive Influence and Nulli Seconda parting ways with their former comrades, the future looks increasingly bleak for IT.

Finally the 'Hell Camp' wound up. By now I had lost count of the days, and even The Mittani sounded jaded as he announced it was time to get out of Dodge. While some remained behind, most of us rushed to the titan bridge and jumped out with no small relief.

Yet already the call has gone out for the final stage of the Fountain Invasion, in which we begin the task of mopping up remaining resistance. After starring at empty warp-disruptor cages for days on end, even POS shooting begins to look good, so I imagine there will be a high turn out, as each repective alliance eagerly takes possession of their assigned constellations.

In the meantime, this is Rebecca Aventine somewhere in Fountain, signing off.